Detective: City of Angels
Set in the dark and violent world of 1940s Los Angeles, Detective: City of Angels is a game of mystery, deception, and investigation for 1–5 players. (Sample Gameplay)
Step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives.
One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.
The game includes separate, detailed casebooks for the detectives and The Chisel. Each crime is a puzzle that can unfold in a variety of ways. As the detectives turn the city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience!>
Historically Inspired Game Board
Detectives can explore every shadowy corner of the City of Angels, rendered in gorgeous and authentic detail on a massive 33x21 inch game board.
The game board is based on an amazing public domain map created in 1932 by K. M. Leuschner, which Vincent has lovingly updated and adorned with his own touches.
Adaptive Response Card System
The innovative Adaptive Response Card System creates the feeling of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer.
When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time?
Detectives can challenge responses that they think are lies but at great risk: If they're wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.